Story & Campaigns
11 entries in the Thief compendium.
The BeginningA master thief's first job for the Keepers becomes his first step into a cage.The Guild of WhispersIn a city of locked doors, the most dangerous key is a secret spoken in the dark.The ShipImagined decks, creaking rigging, and a thief who moves like salt in the dark.The Mental HospitalSilence is the only medicine that works in the ward at 3 a.m.The Dark ProjectOne stolen book, one quiet night, and the first crack in a city's dark secret.The FactorySteam, steel, and silence: Garrett moves through the gears of the city's industry.The CarnivalBeneath the lanterns and laughter, Garrett moves where no eye follows.The ShipyardSteel, salt air, and a thief who moves where the light does not.The Guild HallWhere the city's sharpest blades trade secrets in candlelight.The DockyardSteel, salt water, and silence—Garrett's most exposed heist yet.The MarketA thousand voices mask a single, silent theft.
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